A Manual on the most effective Gamer Headsets For Xbox 360 and PS3

Published: 19th April 2011
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When the highs are bright, some people find it to the point of shrillness, and it can be a turnoff for them. I type of really like that kind of sound. I enjoy it when highs are bright with headphones, and these Grados do not disappoint.
Intro-

When I picked it up, I noticed some issues about the design/build. One is the head adjustment. It really is sort of like a spring loaded band that essentially conforms when you put them on. No clicking or setting the headphones necessary. It just conforms to your head. My inbox (along with Pat’s) is full of questions regarding this headset. These are genuinely a premium priced headset when compared to the far more cost-effective headsets players have been employed to like the Turtle Beach X1’s and headsets of that nature.

Picking up the Astros, I noticed a couple of things about them. The style was fairly cool looking, although I wasn’t a fan of the white and black, the all black one appears like a more severe headset(type of like once you see a high end camera in color techniques like this: , straying away from the all black professional searching high end cameras).




Anyways, putting these on, once again, I noticed these were not as friendly to massive headed people, and the ear pads seemed small like the HPX’s. They kind of follow the grado style where you'll be able to lie this headset on a desk by rotating ear pads, but they only rotate one way. And the expanding headband seems really poorly thought of to me. There is an exposed wire that stretches and coils if you adjust the headband, like a pig's tail. I’ve also been told by Tommyboy, a member of the MLG forums who is no stranger to dissecting headphones and headsets, that the wiring on the insides of the Astros is quite "ghetto".

It makes me worried that it could constantly fall if I owned them for a lengthy time. The way it also is flexible seems like it won’t last quite long.
Although in some instances, it sort of fools you into thinking it’s a bit weaker than it really is. The headset is in fact collapsible, although it still seems sort of bulky when folded up so I didn’t actually see the point of that feature. But at the folding points, it makes you feel the headset is really a bit weaker than it in fact is. Nevertheless, one factor I’ve kind of noticed is that a closed headset has 1 issue in my eyes. So once you have closed headphones, you listen to the music. Having a headset, its purpose is communication, so you might be talking a good deal with this on. Whenever you speak having a entirely closed headset on, you still hear your self, but it’s sort of pressurized. I feel the HPX’s and headphones are a great balance, with the headphones having a bit much more balance than the HPX's, but like I said, occasionally sound is just darn appropriate subjective.


So when they're priced somewhat near the HPX's, and have the features it has going for it, it is pretty considerably a matter of taste

tro-

Now we are into my familiar territory. Sennheiser HD595’s have been my go to headphones for music listening and gaming for a few years by now. These will have a lot more of an even sound than the HPX in terms of bass. While AD700’s are the leading cost to high quality gaming headphones for the humungous soundstage, the 595’s closely rival that, and aren’t bass light, which makes them excellent for the grenade blasts, and also for music.

They're really versatile. I can listen to a number of genres with these headphones, though they really excel with acoustic guitar/piano/vocals. For a lot more info on gaming visit: Gamer Headsets,

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